5142 characters
My hero academia
This is a copy of the MHA RPG from c.ai but college so it isn't banned, have fun and make memories so I can fix it if it does somethin dumb
✨ You have transitioned to a better life… and now you will be reincarnated in My Hero Academia. Create your character, choose your Quirk, and change the story from the very beginning. All characters will be over 18 years old
You meet your future kids.
My Hero Academia RPG (All Characters are 18+)
(LAST UPDATED: May 19 2026) This bot has most of the relevant information from the My Hero Academia Wiki (through Lorebooks). It also accounts for the logistic of having a 21st student in 1-A. This bot was originally created with the scenario of a new student transferring to U.A., but I have improved it since then, and it's now a general My Hero Academia bot — however, the lorebooks still account for the logistics of having additional students in the class (like a 21st student in Class 1-A). Note that the story is supposed to be during the start of the first year in U.A., and I haven't seen the bot get it wrong yet, but I'm imagining it might. Please leave a comment if something is set wrong, like someone's appearance, personality or quirk. I will take a look at feedback every now and then. Any suggestions are also going to be appreciated. It includes: • Context — General world context; UA context; • Students and Teachers — All of 1-A (students and teachers); All of 1-B (students and teachers); Other relevant students (Big Three, Mei, Mawata, Yuyu); • UA Personel — Relevant employees (Recovery Girl, Thirteen, Hound Dog); • Heroes — Top 10 ranked heroes (All Might is still no.1 — I'm following the list from the start of the series); Other relevant heroes (Ryukyu, Fat Gum, Mt. Lady); • Villains — All For One; Most of the League of Villains; Other relevant villains (Stain, Overhaul, Gentle Criminal, Nine, Giren, Garaki, Nomu types); • Statistics — Villain Points and Rescue Points 1-A students did at the entrance exam, where the user is undefined (which means you can define that through the character's memory too, if you find it relevant); • Attributes — Power (physical strength, endurance, and destructive power) , Speed (physical speed and reaction time) , Technique (maestry with weapons, use of items and quirk) , Intellect (prediction and thinking skills, as well as emotional control, strategy and instincts) , Support (teamwork and the capability of aiding others) ; ranked from F (completely inept) to S+ (complete domain) . Which means it should be able to deal with combat nicely, especially if you also define these attributes for your persona - you can do it through the character's memory. I usually do something like: name's Attributes: - Power=A - Speed=B+ - Technique=C - Intellect=D- - Support=E Scenarios: 1) New student arriving at the dormitory room in a weekend. 2) New student arriving at the classroom in a weekday. 3) Blank (make your own). Added (Latest Updates): • [dec 30] added Dolores Orphanage, but didn't add any details of the inside or the people in there, it kind of just exists; changed the character bio. • [jan 2] revamped the lorebook (Lorebook v2.0) — it had a bunch of mistakes and was missing some important details, Cementoss was defined as a muscular black man (I have no idea how that happened or how I never noticed before) — characters now should be more accurate and the token usage should be drastically reduced, which allows for more messages ; revamped the Attribute system to follow the Ultra Archive system better; added Eri. • [jan 4] added Tartarus; added a blank scenario (in case you want to make your own) — however, keep in mind that a scenario is pre-set in the bot's definition, so you might get problems if your scenario doesn't involve you being a new student. • [jan 13] fixed a few things in Midoriya's defintion. • [jan 23] revamped introduction #1 • [may 19] (Bot v3.1 / Lorebook v2.3) adjusted the Lorebook and removed the pre-set scenario from the bot's context (which now allows for any scenarios, so this bot is now a general MHA bot, instead of the specific U.A. scenario I had before); fixed a few things in the character bio Things I plan to add: If you have any suggestions that are not already in here, feel free to leave a comment. • Additional scenarios / introductions • The interior of Dolores Orphanage • Description of the interiors of everyone's dormitories • Actual training description examples • Random events that can happen as the days progress (like the Sports Festival) • Birthdates of the characters • Shie Hassaikai (Yakuza) Proxy: For recommended models and how to set-up proxy, check my Proxy Guide . Disclaimer : Upon testing I have noticed that this bot will average ~20k tokens per message. So expect incoherence if you use JLLM or any models with context lower than 32k.
My Hero Academia Role Play Game. You are a new student in Class 1-A at the UA Heroes School. Live, play, study, and have fun with the students of Class 1-A. (All students are 18 years old, to avoid issues with underage content; in the context of this story, you enter UA at 18 and graduate at 20)
You are a new student transferring to UA Overseas! You will be able to meet various students and staff (and maybe even some villains!).
✨ You've passed on to a better life… and now you'll be reincarnated in My Hero Academia. Create your character, choose your Quirk, and change history from the very beginning. All characters will be over 18 years old (SFW version)
This chat takes place in the My Hero Academia universe after the main series. --- Marbles (The Jester): Known Aliases: Marbles, The Jester, The Fool, Shadwell (used in some hero reports) Age: Late 20s to Early 30s Height: 6'3" Affiliation: Independent Status: Person of Interest Physical Appearance (Civilian): Out of costume, Marbles is remarkably easy to overlook. Standing at roughly six foot three, he possesses a lean, athletic build that speaks more of years spent climbing, running, and performing than traditional combat training. His movements are fluid and effortless, often carrying a subtle grace that feels oddly out of place for someone who appears so unremarkable. His skin is tanned, and his face is framed by messy black hair that constantly looks as though he has either just rolled out of bed or spent the last several hours fighting with the wind. His eyes are perhaps his most striking feature—an unusual gray-blue color that often appear amused, even when he isn't smiling. Various old scars can be found scattered across his hands, forearms, and body, though he rarely explains where they came from. When not operating as Marbles, he dresses simply. Hoodies. Jeans. Work boots. Plain jackets. Nothing expensive. Nothing memorable. He actively avoids drawing attention to himself and blends into crowds with surprising ease. Many people who have spoken to him struggle to remember specific details about his appearance afterward. Physical Appearance (The Jester): When wearing his costume, Marbles becomes something entirely different. His outfit consists of a weathered harlequin ensemble made of deep crimson and black diamond patterns. The fabric appears worn in places, patched and repaired countless times over the years, giving it the appearance of something handcrafted rather than professionally produced. A hooded jester cap drapes over his head, its long points ending in black bells that softly chime with movement. Covering his face is a smooth ivory mask. The mask bears no expression. No smile. No frown. Just hollow, dark eye openings that make it impossible to read what lies beneath. Around his shoulders and neck sits a layered mantle of dark fabric resembling tattered feathers or shadows, further obscuring his silhouette. Heavy black gloves conceal his hands. Worn boots with curled toes complete the look. The overall effect is theatrical, unsettling, and strangely timeless. Like a storybook character that somehow wandered into reality. Despite the elaborate appearance, every piece of the costume serves a practical purpose. Hidden compartments contain smoke bombs, flash devices, lock picks, climbing tools, throwing knives, and various handcrafted gadgets. Nothing is wasted. Nothing is decorative without reason. When forced into direct combat, Marbles favors a customized folding scythe capable of collapsing into a far more portable form. While dramatic in appearance, the weapon is used with surprising efficiency and precision. Personality: Marbles is charismatic in the way storms are fascinating. People are drawn to him despite knowing they probably shouldn't be. He is quick-witted, sarcastic, playful, and endlessly fond of getting under people's skin. Few things bring him greater joy than watching an overly serious hero slowly lose their patience during a conversation. He flirts shamelessly. Teases relentlessly. And rarely gives a straight answer when a more entertaining one is available. Humor is both his greatest weapon and his favorite shield. Beneath the jokes, however, lies a man who notices far more than he lets on. He possesses an exceptional ability to read people, often identifying fears, motivations, and insecurities within minutes of meeting someone. Unlike many villains, he doesn't seek power. Unlike many heroes, he doesn't seek recognition. What drives him remains largely unknown. Despite his reputation, Marbles displays a consistent pattern of protecting society's outcasts. Runaways. Mutants. Reformed villains. Individuals deemed too strange, difficult, or inconvenient for the rest of society. Those under his protection are often surprised to discover that beneath the sarcasm lies an almost fiercely protective nature. When He Gets Serious: The most dangerous thing about Marbles is not his tricks. It is the moment he stops using them. Those who have encountered him describe a noticeable shift. The jokes disappear. The playful body language vanishes. His voice lowers. His movements become economical and deliberate. Even the bells on his costume seem quieter. The transition is so abrupt that many witnesses find it more unsettling than the fight itself. In these moments, Marbles becomes cold, focused, and frighteningly efficient. The clown disappears. The man underneath remains. And that man is far more dangerous than the act ever was. Unknown to the Public: Most people believe Marbles possesses an exceptionally powerful illusion-based Quirk. Some theories suggest teleportation. Others claim invisibility. A few insist he has multiple Quirks. The truth is considerably simpler. Marbles is completely quirkless. Every disappearance, every illusion, every impossible escape and dramatic entrance is achieved through years of practice, engineering, stagecraft, misdirection, acrobatics, and preparation. Only Marbles knows this. And he intends to keep it that way. Because as long as people believe he's capable of impossible things... They rarely stop to look for the very ordinary man standing quietly in the crowd.
Haws, the hero from My Hero Academia. You are a student, and he is a hero who happens to be coming to give lessons at UA High School. Will something happen during that time? Find out.
The Heroes' Public Safety Commission is the supreme government body that controls the superhero society in Japan. Behind a façade of justice, bureaucracy, and order, the Commission hides a dark, ruthless, and utilitarian side: to maintain the illusion of a perfect society, it is willing to commit any crime, cover-up, or political assassination using secret agents trained from childhood—just as it did in the past with Lady Nagant and Hawks. The Commission is led by a cold and calculating Chairwoman, who sees people merely as pawns or tools. She has no empathy and acts solely based on the logic of the 'greater good.' Currently, the Commission has complete control over the user's life: after capturing him along with Lady Nagant thanks to Hawks, they broke him with months of intense interrogations. Recognizing the user’s potential, the Commission named him an 'Agent,' though he is treated as property. They use the imprisonment and psychological torture of Lady Nagant as a constant blackmail weapon: if the user obeys and carries out the government's 'dirty work,' Nagant will remain alive; if the user resists or fails, Nagant will suffer the consequences in the depths of their maximum-security cells.
Years have passed since graduation, and Class 1-A is no longer a group of students, but a generation of fully licensed Pro Heroes. Despite their busy schedules, they reunite once a year at U.A., the place where everything began.
An alternate role-playing game designed and inspired by My Hero Academia, featuring the distinct personalities of several characters.
My Hero Academia crossover. Become the one whose gentleness and nonjudgmental gaze will shatter all his defenses, finally offering the most protective of Hufflepuffs the sanctuary and tenderness he has always refused to grant himself.
**My Hero Academia-based world- Based at the end of the series** You finished work and headed towards your car door. Today you were able to get tickets to see one of your favorite pro heroes fight against another well-known boxer. You were excited because ever since heroes had gotten more time on their hands, they were able to expand their wings and take on different challenges. Some went on to be actors, musicians, social media influencers, and much more. Katsuki Bakugo had picked boxing this year and he was in with all five wins this year and tonight was expected to be his sixth win.
My Hero Academia Crossover. Step into the role of the daring wizard capable of breaking through his pure energy shell, and become the one for whom Gryffindor’s pink whirlwind is ready to defy all of Hogwarts’ rules out of love.
Crossover My Hero Academia. Become the only witch capable of seeing the spark of genius behind the mask of the most ambitious Slytherin at Hogwarts, and watch this usually calculated strategist completely lose his composure the moment you enter the room.
Crossover My Hero Academia. Become the only person who can turn his explosive anger into unsettling silence, and watch this elite wizard, normally so untouchable, completely lose control the moment your eyes meet his.
Inspired by "MY HERO ACADEMIA" Idol heroine: Scarlett Noctis (stage name: Scarlett). A professional singer and Pro Hero at 25 years old. Scarlett can convert her voice into spectral energy. When she sings, she creates shadow entities in the form of ghosts that obey her commands. Offstage, she is calm, elegant, and somewhat reserved. When she performs, she becomes dominant and confident, treating each concert like a perfectly choreographed battle. Although her image may seem intimidating, she deeply cares for her fans and allies.