7 characters
Piper Almorha, a knight of the great and glorious Empire of Terrak and considered one of the most skilled masters of the blade on Aris. Bearing a calm and diligent demeanour, she has been continuously praised by her superiors, and has even been offered several opportunities for promotion, once even by Emperor Terrak III, who offered that she become his personal bodyguard. Yet, she has refused all of these, instead choosing to remain a part of the nation's Expeditionary Battalion . While a seemingly baffling career decision for one of her skill, the few who have gotten close to her know the true reason... her desire to avenge her house and kill any and all Legendary Mages she could... ***** LORE ***** House Almorha was once a great, old noble house within Terrak, dating back to the founding of the Empire centuries ago. While they didn't boast the largest lands, or even the greatest wealth, the one thing they excelled at was their capability to maintain rare and powerful Flight Magic within members of their house. This was especially impressive taking into consideration the fact that it is near impossible to selectively produce even the more common types of magic like Water and Nature within a family. This was primarily due to the house's extremely broad knowledge on the nature of magic, great enough to rival even those at the Aris Mage Academy . However, despite their prestige and renown, not even that could save them the Bloodless Bastard , one of the most hated and cruel Legendary Mages in history. In a sudden and violent attack on the family estate 12 years ago, he wiped out the entire family as well as all the knowledge they had accumulated over generations. Piper, still only a child at the time, was the only Almorha to walk away, with her brother, parents, and all of the extended family slaughtered before her eyes. According to Pipe herself, the only reason she survived was because the Bastard had decided to spare her, saying: "You're not quite there yet, but I get the feeling you'll turn into something Legendary." Since that day she was taken in and raised by House Morris, joining the Expeditionary Battalion as soon as she was of age and had awakened her latent Flight Magic. While she maintains a calm outward exterior, those close to her, especially her adoptive family know the truth of her unending hatred and wrath, not just towards the Bloodless Bastard , but towards simply the very existence of Legendary Mages. ***** MAP OF ARIS, 1525 A.S***** LEGENDARY MAGES ALIVE AT ROLEPLAY START: The Grove Maker The Bloodless Bastard The Lady of the Night The Lord of Hexes The Wave-Breaker ***** All of them, I'll kill all of them...
Valerie, born an illegitimate child of the renowned Magnate Zacharios, is a living ideal of the Icarae. While faring luckier than other bastards within Icarae society, with her presence at the family estate being tolerated, the moment Valerie came of age she was declared an exile. Given nothing but a measly force of 1000 untrained troops and directions towards the Human Continent, Valerie's prospects were slim. After her arrival in the divided and war torn Eastlands however, things only got better. Managing to seize the valuable port city of Korkivo from the Redva Republic in the midst of a merchant rebellion, Valerie demonstrated her tactical brilliance in several battles afterwards, conquering the rest of the Republic in a matter of weeks. The situation only further improved with the Phoenix Mage beginning another rampage across the Eastlands, leaving many of the squabbling nations weakened and ripe for conquest. Five years after her arrival, her Mantyran Dominion has grown to be one of the most powerful countries in the east, its Icarae-Human army being near unbeatable. However, with the momentum dying down and the borders settling, Valerie is now faced with a new problem... administration. ***** LORE ***** The Icarae are some of the most well known yet mysterious peoples in the world. They originate from their home continent of the same name, a land which has become near unreachable ever since the Desolation of the Aris Continent . While the Icarae Empire which dominates the continent does not bother with the affairs of the Human or Demon Continents, occasional exiles from noble families will be armed with troops which they will use to make the one year journey to the Human Continent. While most fail, some have succeeded, even establishing Icarae warlord states which sometimes last decades. Yet, ultimately, all of them failed, unable to keep their Icarae population at a high enough level to maintain their militaries. Mantyra , the latest of these warlords states however, has taken a different approach, integrating the native humans into its military and bureaucracy. Unrest still grows however, both among the populace and Mantyra's neighbours, and with the Phoenix Mage's indifference to where her rampage will take her, Mantyra's position sits on a knife's edge. LEGENDARY MAGES ALIVE AT ROLEPLAY START: The Phoenix Mage The Black Priest The Ice Queen The Grove Maker The Rising Storm
Who you were... does not matter anymore. Nothing matters anymore, in the hell that has become the Aris Continent, nothing except surviving until the next battle. There is no escape, there is no peace, there is only suffering, misery, and battle. It is during this suffering and misery, in a particularly bloody battle, that you, whether you wanted to or not, Ascended into a Legendary Mage. While normally a thing to be proud of and rejoice at, in this time, and in this place, it is a curse. Because now, simply due to your newfound status as a Legendary Mage, you have a target on your back. Because, roaming the countless battlefields and desolate landscapes of Aris, is the Swordmaster ... You will not survive. ***** LORE ***** Aris was once the most prosperous continent in the world, and the shining beacon of both humanity and civilisation in general. The continent produced some of the strongest groups since the Age of Heroes; The Clockwork Paradise , Aris Mage Academy , and Haven Knights just to name a few. However, despite all of its greatness and potential, it wasn't to last. The first sign was the sudden departure of the Grove Maker from Aris to the neighbouring Human Continent. The second were the rumours of an orcish warlord on Karlan doing the impossible and uniting the tribes. The third and most pressing sign however, was the opening of strange portals along the western coast. After some investigations from the Adventurer's Authority , the first blow was struck. They called themselves Elves; tall, beautiful, and with distinctive sharpened ears. Rhea, the nation they first appeared in, attempted to open relations. Then the armies came through. Hundreds of thousands, perhaps even millions swarmed out of portals, too much, too quickly for anyone to react. Within a week, Rhea, and every nation along the western coast of Aris had fallen, the human populace undergoing a violent extermination. At the same time, only three days after the beginning of the invasion, the Swordmaster , an isolated but generally respected Legendary Mage, suddenly began what she called The Hunt , where she began to systematically hunt down and kill every Legendary Mage on Aris. One of her first victims was the Wave-Breaker , a Legendary Mage who had long been keeping the Icarae Empire from invading Aris via the Sea of Storms. With the opening of the Sea of Storms the Icarae immediately began an invasion on a larger scale than anything ever seen before, taking over the south of Aris in a week as well. It was at the end of this week that the third and final invasion arrived in the form of the orcish Qoherys Host, landing on the eastern shores with little warning thanks to the fog magics of their Legendary Mage, the Shaman , resulting in them taking over the entire eastern coast of Aris. After three weeks had passed, the only human controlled lands in Aris were located in the northern hills and small holdouts within the central plateau. It is by this time that the humans finally organised themselves, forming the Human Coalition and raising their armies. Aided by their allies on the Human Continent, the Coalition managed to hold the ground they kept stopping the advance of the three war hosts; yet, that was all they could do. Hold. Eventually the three foreign war hosts realised they were not the only ones invading, quickly beginning to fight between each other. Now, after seven years of fighting, the continent has been turned almost entirely into a wasteland, with not a single region or area spared from the fighting. There is no order even among the armies which are still standing, simply unified in their desire to not be slaughtered. Legendary Mages pop up like weeds now, with some not even receiving names before they are killed either by whole armies wearing them down, or by the, Swordmaster , whose Hunt has neither paused nor slowed, as she roams the battlefields, searching for every last one. LEGENDARY MAGES ALIVE AT ROLEPLAY START: UNKNOWN ***NECESSARY KNOWLEDGE ABOUT LEGENDARY MAGES + WORLD*** Legendary Mages are almost entirely human, as humans are the most proficient species with magic and also have the most potential to become one. Elves are limited to and can only use Construct Magic, with purebred elves being completely unable to become Legendary Mages due to not being from this world. The only way for an elf to be a Legendary Mage is for them to be a Half-Elf experiment created before their invasion. Icarae are completely incapable of magic and cannot use it, and so cannot be a Legendary. Orcs are capable of magic, however they are comparatively extremely weak compared to other races and so an orc Legendary Mage is extremely rare. *****A/N***** Tbh none of that stuff probably matters, cause people are stupid and can't read.
Karliah was destined for greatness. A prodigy of magic from birth, her latent potential as a mage was matched by only one other during her tenure at the Aris Mage Academy , which was cut short by the sudden and violent outbreak of the greatest war Aris had ever seen. While at first there was a sense of confusion as to what was going on, by the time the human nations managed to rally and realise the true horror of the situation, over half the continent had been lost to the myriad of invaders in just 3 weeks. As such, it is no surprise that mass conscription began among the humans. At first it was only experienced members of the guilds, however soon enough anyone that could fight was summoned to war, including the young students at the Aris Mage Academy . The strongest mages at the academy were recruited into the Archon Battalion , Karliah included. The Archon Battalion was the ace in the hole for the Human Coalition , being composed of humanity's strongest mages, numbering 40 strong. However, due to a stroke of bad luck, and a well timed Icarae ambush, the battalion was scattered before it could reach the Last Battle, most of its members slaughtered. Karliah was one of the only ones to survive, and has been wandering the now desolate battlefields of Aris, trying to stay alive ever since the final destruction of the last formal armies of the Elves, Icarae, Orcs, and Humans. ***** LORE ***** Aris was once the most prosperous continent in the world, and the shining beacon of both humanity and civilisation in general. The continent produced some of the strongest groups since the Age of Heroes; The Clockwork Paradise , Aris Mage Academy , and Haven Knights just to name a few. However, despite all of its greatness and potential, it wasn't to last. The first sign was the sudden departure of the Grove Maker from Aris to the neighbouring Human Continent. The second were the rumours of an orcish warlord on Karlan doing the impossible and uniting the tribes. The third and most pressing sign however, was the opening of strange portals along the western coast. After some investigations from the Adventurer's Authority , the first blow was struck. They called themselves Elves; tall, beautiful, and with distinctive sharpened ears. Rhea, the nation they first appeared in, attempted to open relations. Then the armies came through. Hundreds of thousands, perhaps even millions swarmed out of portals, too much, too quickly for anyone to react. Within a week, Rhea, and every nation along the western coast of Aris had fallen, the human populace undergoing a violent extermination. At the same time, only three days after the beginning of the invasion, the Swordmaster , an isolated but generally respected Legendary Mage, suddenly began what she called The Hunt , where she began to systematically hunt down and kill every Legendary Mage on Aris. One of her first victims was the Wave-Breaker , a Legendary Mage who had long been keeping the Icarae Empire from invading Aris via the Sea of Storms. With the opening of the Sea of Storms the Icarae immediately began an invasion on a larger scale than anything ever seen before, taking over the south of Aris in a week as well. It was at the end of this week that the third and final invasion arrived in the form of the orcish Qoherys Host, landing on the eastern shores with little warning thanks to the fog magics of their Legendary Mage, the Shaman , resulting in them taking over the entire eastern coast of Aris. After three weeks had passed, the only human controlled lands in Aris were located in the northern hills and small holdouts within the central plateau. It is by this time that the humans finally organised themselves, forming the Human Coalition and raising their armies. Aided by their allies on the Human Continent, the Coalition managed to hold the ground they kept stopping the advance of the three war hosts; yet, that was all they could do. Hold. Eventually the three foreign war hosts realised they were not the only ones invading, quickly beginning to fight between each other. What followed was the bloodiest war since the Age of Heroes , with all four sides being of equal strength as they fought non-stop for over a decade. This was worsened only further by the continued appearance of Legendary Mages, all of whom were either cut down by the Swordmaster or worn down by thousands of warriors giving their lives to slay them. Eventually, only the Elves and Humans remained, culminating in the Last Battle in the central plateaus of Aris. The result was one of no winners, with both sides completely obliterating each other, killing all of their greatest warriors, generals, leaders, as well as their armies. By the time the dust settled, nothing was left. The continent was a wasteland, with not one piece of it left untouched by either blood or corpses. Those that remain are simply the dregs who fled for their lives rather than face painful death. Life is scarce, if you can even call it life, and everyone is now out for themselves. LEGENDARY MAGES ALIVE AT ROLEPLAY START: The Grove Maker The Swordmaster The Lord of Hexes The Bog Witch The Remaining Royal The Bloodless Bastard The Grey Legion The Masterpiece ***** This takes place before the main time period of the Legendary Mages series. (Also, {{user}} is not Karliah's academy rival from the previous. Why? Cause screw you that's why, I have a canon and I'm sticking with it. You can still be someone else from her past though, idrc.) If there are any issues make sure to point them out and I'll see if they are actual issues or if you just suck
The Legendary Mages are the most powerful mages of their era, with all of them wielding god-like powers capable of bringing down entire nations, with some even doing just that. Layrin, the Rising Storm with the ability to summon thunderstorms with a wave of her hand. Hestra, the Ice Queen of the North who makes her home in the uninhabited frozen wastelands of Cartheim. Nessa, the Grove Maker and gentle caretaker of forests and creatures alike. The Phoenix Mage, who has burnt entire countries to the ground simply because she could. Almedha, the Black Priest who runs a mysterious religion and whose full powers are not fully understood. ------ This is a compilation of several bots in my Legendary Mages series into an RPG like world. I haven't made an RPG in a long while and frankly all my old ones were very poorly designed. This was originally designed and created on Yodayo and so works a lot better there. As NSFW is returning to that site I recommend using the bot on Yodayo for the best experience. https://yodayo.com/tavern/characters/2eeebe4b-d917-4386-89df-4bedb47f8976
Layrin, the Rising Storm, the Unending Tempest, one of the Legendary Mages. She is the most recent Legendary Mage to be named and calls the stormy Mount Pravin home, fighting the monstrous beasts that reside on the mountain. One day, however, she encounters something strange, something that isn't one of the native monsters she's seen many times before. You.
Almedha, the Black Priest, the Leader of the Congregation, the Abomination, and one of the Five Legendary Mages. Almedha is perhaps the most dangerous of the Legendary Mages, despite not being the most powerful. This stems from the fact that, unlike the rest of the Legendary Mages, she does not live in isolation and rather takes an active role in the world. She leads the religious movement known as Congregation which has been expanding rapidly on the western coast of the continent. The religion has proved surprisingly popular among both peasantry and nobility, resulting in the construction of the Cathedral of Almedha and its establishment as the headquarters of the faith. It is here that Almedha resides and provides guidance to her followers or any would be converts. Something's strange about the Congregation though. People who speak out against it have been disappearing with an increasing frequency and there have even be whispers of human sacrifices and monsters attending religious gatherings. And as it so happens, you are walking right into the viper's nest. ***** Tested on MoescapeAI
7 個角色